"VertexLitGeneric" { // Original shader: VertexLitMaskedEnvMappedTexture "$basetexture" "models/player/pil/smith/soria-env" //"$nodecal" "1" "$envmap" "models/player/pil/smith/soria-env" //"$envmapcontrast" 1.1 //"$envmapsaturation" 0 }