"VertexLitGeneric" { "$baseTexture" "models\player\natalya\zelda\zeldSS00" "$bumpmap" "models\player\natalya\zelda\zeldss00_normal" "$translucent" 1 "$alphatest" 1 "$halflambert" 1 "$nodecal" "1" "$nocull" "1" "$model" "1" "$normalmapalphaenvmapmask" 1 "$envmap" "env_cubemap" "$envmapcontrast" 0.3 "$envmapsaturation" 0.3 "$envmaptint" "[.25 .25 .25]" }